RS1600's
Responsible for all aspects
- This project aimed to implement a CG asset into moving footage. - UDIM Texture workflow was used for both RS1600 models. - I used 3DE to track the footage imported into Maya for the lineup. - I used a handmade grey ball and the Theta SC2 again to capture an HDR to help match the lighting. - A CDB (could do better) for this project was the implementation of the set extension, for example, so overspilling the stones onto the tarmac would've been a good improvement.
Softwares used in this project
3DEqualizer
Rizom UV
Marmoset Toolbag 4
Photoshop
Substance Designer
Substance Painter
SpeedTree
Blender
Maya
ZBrush
Houdini
UE5
NukeX
DaVinci Resolve

Asset Turntables




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