N1 Airifx Model

Responsible for all aspects

- Goal for this project was to seemlessly implement a CG asset into a still backplate. - Followed the rule of thirds for composition. - UDIM texturing workflow was used for the N1 Airifx model. - Included paint pots in the back left to ground CG assets and enhance world-building. - Used a ring light for lighting and contrast, then replicated it in Maya with a mesh light. - Captured a Lat Long HDR using a Theta and Photoshop.

Softwares used in this project
3DEqualizer
Rizom UV
Marmoset Toolbag 4
Photoshop
Substance Designer
Substance Painter
SpeedTree
Blender
Maya
ZBrush
Houdini
UE5
NukeX
DaVinci Resolve

Asset Turntables

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