"Peace" - Realtime Project
Responsible for all aspects - Megascans were used for all landscape assets apart from trees
I had three main goals for this project: improving my organic sculpting skills, creating a tree with SpeedTree, and using procedural tools in UE5 for environment design. Additionally, the use of modularity helped reduce my workload and texture overdraw. I accomplished these goals by sculpting all the modular wooden assets in ZBrush. The Viking longhouse was then constructed according to a blueprint, which was essential for relocating the entire structure in the scene. The PCG I developed enabled me to create a unique forest with just two tree assets.
Softwares used in this project
3DEqualizer
Rizom UV
Marmoset Toolbag 4
Photoshop
Substance Designer
Substance Painter
SpeedTree
Blender
Maya
ZBrush
Houdini
UE5
NukeX
DaVinci Resolve

Asset Turntables




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